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[SOCOM 4 U.S. Navy SEALs - Wikipedia](^1^)



SOCOM 4 U.S. Navy SEALs (known as SOCOM: Special Forces in PAL regions) is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation 3. It is the sequel to SOCOM Combined Assault U.S. Navy SEALs.


Set at an undisclosed date somewhere in Malaysia, NATO Operations Commander Cullen Gray arrives at a NATO operations command center at the request of Area Commander James Gorman. A rebel movement calling themselves "Naga" have rallied and taken up arms against the country's government, and have hijacked ships belonging to Clawhammer Security, a private military company that was featured in the previous SOCOM title, Fireteam Bravo 2. Weapons and supplies were seized by Naga rebels, and Clawhammer has decided to withdraw from the region before losing any more assets, limiting the capabilities of NATO forces operating in the area. Under constant attack from Naga, Gray is given command of U.S. Navy SEALs (or other NATO special forces team members depending on which version of the game is being played) Eric Schweitzer and Dion Wells are tasked with aiding NATO in seeking out and destroying the insurgent threat by removing their leader.




Download Game Socom 4 For Pc




One of the main features of this game is the ability to play the co-op mode, replacing the AI Special Ops team with players via online play. Players can play instant action missions. Players can also unlock "Character Skins" for online play.


SOCOM 4 U.S. Navy SEALs does not have lobbies like previous installments. Instead SOCOM 4 U.S. Navy SEALs has a Quick Match system along with a Party System to meet up with friends before creation of a game. The Party System was implemented in patch 1.03. SOCOM 4 U.S. Navy SEALs's Online Multiplayer comes in three forms: Standard, Classic, and Custom.


Unlike previous SOCOMs, SOCOM 4 U.S. Navy SEALs does not include many classic modes: Breach, Escort, Extraction, Control, and Convoy game modes. Instead, it features mainly all new game modes, with one classic mode, Suppression, available out of the box, and another, Demolition, available as DLC.


The pre-order bonus for SOCOM 4 U.S. Navy SEALs includes a shotgun for both the Spec Ops and the Insurgents. Pre-ordering at Gamestop also included the code to download the classic SOCOM map "Abandoned" from the original SOCOM U.S. Navy SEALs game. Zipper stated the SOCOM 4 U.S. Navy SEALs version of Abandoned will be the day-time version like SOCOM 1, unlike SOCOM 2's night-time version of Abandoned.[2]


On April 15, 2011, Zipper announced the "SOCOM Pro DLC", April 19, as any player who purchases a new copy of SOCOM 4 U.S. Navy SEALs receives exclusive access to all "Pro" Custom Game queues. Pro queues will be ranked, and they are also updated regularly. Moreover, the first set of "Pro" Custom Game types will be the same rule sets that the SOCOM fans tested during the SOCOM 4 beta period. Another incentive for SOCOM Pro players is an exclusive pair of weapons. The M16A4 (for Spec-Ops) and the AK-47 (for the Insurgents) assault rifles. Expected to be available within the first 30 days of SOCOM 4 U.S. Navy SEALs''s release.On October 18, the Demolition map pack returned the demolition game mode that was excluded from the main game. The map pack also includes four new maps, including classic maps such as Bitter Jungle and Ruins. Also included were to be two new weapons, the 552 and the HS-C3 as well as six new multiplayer skins. Also on November 1, the Evac Co-op pack was added to the PlayStation Store for $7.99. It offers the Evac mode for Co-op as well as six new skins and two new weapons, the M82A1A and the AM50.[citation needed] Zipper claimed these additions were just the beginning and that they had plenty more planned for SOCOM Pro down the road including access to exclusive multiplayer maps, various co-op additions, dedicated leaderboards, and more. However, the closure of Zipper Interactive on March 30, 2012[3][4] means any future support of the game is unlikely.[citation needed]


gamescom, Cologne, 17th August 2010: Sony ComputerEntertainment Europe (SCEE) today welcomed media to a preview eventat gamescom, Cologne and while setting out the vision for thecoming year, announced two new models of PlayStation3 (PS3TM), with larger hard drives, to replace the current models.Also announced for the first time were six new catch up TVchannels, a whole raft of new titles for the PSPTM (PlayStationPortable) Essentials range and brand new games from acclaimeddeveloper Insomniac Games: Resistance 3TM and Ratchet and Clank: All 4 One.


SCEE President and CEO, Andrew House explained that PlayStation sales, driven by slimmer and lighter PS3 since its launch inSeptember, 2009, underpinned a market leading performance withglobal PS3 sales reaching 38 million with SCEE sales reaching over16 million units, with a year on year growth of 57 per cent.Exceptional software sales growth of 38 per cent, compared tomarket decrease two per cent, was driven by some of the highestrated games on the market illustrating the value of exclusive,market leading titles like Heavy RainTM, God of War III and Uncharted2: Among Thieves.


House unveiled two new models of PS3 offering significantlylarger hard drives. The announcement was in response to the rapidincrease in the amount, and consumption of downloadable content onPlayStationNetwork ranging from games to films. The 320GB model PS3,which will replace the existing 250GB model, will be available inan exclusive PlayStationMove bundle at 284.88 (RRP). He also confirmed thatfrom October, a 160GB model PS3 will phase out the current 120GBmodel at the same price of 249.99 (RRP).


House highlighted the growing importance of PlayStation Network.He pointed to its role in bringing diverse communities togetherfrom traditional gamers playing Call of Duty online to SingStar video uploads or ModNation RacersTM and LittleBigPlanetTM creators sharing their latest works. House also emphasisedthe importance of PlayStationPlus and the video delivery service, which he explained nowhad a total of over 5,000 titles available across the PALterrirories.


House pointed to the line up for the year ahead including GranTurismo5, LittleBigPLanetTM 2, InFamousTM 2, SorceryTM, DC UniverseTM Online and Time Crisis: Razing StormTM and went on to look at the arrival of PlayStation Move andstereoscopic 3D gaming. Confirming the in-store date of 17September for PlayStation Move, House confirmed that PlayStationMove motion controller would be priced at RRP 34.99, whilstthe PlayStation Move navigation controller would be priced at RRP24.99, with the starter pack that comprises a PlayStationMove motion controller, PlayStationEye and a Starter disc, priced at RRP 49.99. He alsohighlighted the wide variety of software that would be availableincluding for the traditional gamer, experiences with The FightTM, Heavy RainTM Move Edition, SOCOMTM: Special Forces, Time Crisis: Razing StormTM and MAGTM, whilst for the whole family, games such as Start the Party,Sports ChampionsTM, TV Superstars and EyePetTM Move Edition.


Sony Computer Entertainment Europe (SCEE), based in London, isresponsible for the distribution, marketing and sales ofPlayStation3, PlayStation2, PSPTM (PlayStationPortable) and PlayStationNetwork software and hardware in 99 territories acrossEurope, the Middle East, Africa and Oceania. SCEE also develops,publishes, markets and distributes entertainment software for theseformats, and manages the third party licensing programs for theformats in these territories. Since the launch of PlayStation 3 inNovember 2006, over 38 million units have been sold globally andcontinue to be sold at a record level. Maintaining its position asone of the most successful consumer electronic products in history,PlayStation 2 has sold over 146.1 million systems worldwide. Sinceits launch at the end of 2004, over 62.7 million PSPs have beensold globally, highlighting the importance of the portableentertainment market. With the huge increase in interest andaccessibility of network applications and network gaming, over 54million accounts have registered to PlayStation Network, thefree-to-access interactive environment, and over 1.1 billion itemshave been downloaded.


It means no multiplayer Call of Duty for a while, no downloading of games from the PlayStation Store and certainly no chance of clicking on The Hurt Locker while Sony has a bomb of its own to defuse before everything blows up in its face.


Ever since the Network was taken down, there have been more rumours than firm answers. Some thought it may have been the work of Hactivist group Anonymous (it has denied responsibility). Some are subscribing to the theory that it is an attempt to stop users taking advantage of a custom firmware called Rebug which the website Reddit suggests could allow people to use fake credit card information in order to download games and content for free?


So what now for Sony and for downloads in general? Much has been made of the videogame industry's move towards digital distribution and online play. Downloads are a growing part of console gaming and they also underpin the PC market with 11.2 million digital games bought online in 2010, some three million more than those bought in the shops. Nintendo, Microsoft and Sony all have their own download stores. The PlayStation Network has had more than 1.4 billion downloads since it launched on November 11, 2006.


But it not just customers who are losing money. Developers who have games available for download are counting the cost of lost sales (Dylan Cuthbert, head of Q-Games which makes the PSN-exclusive Pixel Junk series of games, told IndustryGamers the outage definitely affects our bottom line). Publishers who have invested vast amounts on the latest releases from Portal 2 to SOCOM 4 will be fuming given most games today have strong online gaming components. 2ff7e9595c


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