This archive is meant to contain all known NO-CD and [K] patches for 68K and PowerPC Mac OS games and apps from the 1990's and early 2000's. The archive also includes a few serials here and there. Most of these files were gathered by "nil0bject" back in 2014. If you have more that are missing, please upload them on here.
Nascar Racing 4 No Cd Patch 18
Age of Empires II: The Age of Kings (Ensemble Studios / Microsoft Game Studios)patch 2.0a (CN) (2.47 MiB)patch 2.0a (DE) (2.40 MiB)patch 2.0a (EN) (2.40 MiB)patch 2.0a (ES) (2.40 MiB)patch 2.0a (FR) (2.40 MiB)patch 2.0a (IT) (2.40 MiB)patch 2.0a (JP) (2.37 MiB)patch 2.0a (KR) (2.40 MiB)
Age of Empires II: The Conquerors (Ensemble Studios / Microsoft Game Studios)patch 1.0c (CN) (3.82 MiB)patch 1.0c (DE) (3.82 MiB)patch 1.0c (EN) (3.83 MiB)patch 1.0c (ES) (3.82 MiB)patch 1.0c (FR) (3.82 MiB)patch 1.0c (IT) (3.82 MiB)patch 1.0c (JP) (3.81 MiB)patch 1.0c (KR) (4.20 MiB)
Carmageddon II - Carpocalypse Now (Stainless / SCi, Interplay)patch 1.2 (US) (2.24 MiB)Super Patch v2.0 (UK Blood) (3.75 MiB)Super Patch v2.0 (UK Zombie) (3.75 MiB)Super Patch v2.0 (DE/ES/FR/IT) (3.32 MiB)
Descent II (Parallax Software / Interplay Productions)patch 1.2 DOS (809 KiB)patch 1.2 Mac (668 KiB)patch 1.2 Win95/98 (1.78 MiB) (includes 1.2 DOS, requires DirectX 2.0 or higher)Rendition Vérité patch (575 KiB) (requires patch 1.2)S3 ViRGE patch (1.18 MiB)
Diablo II (Blizzard North / Blizzard Entertainment)Patch 1.13d (9.08 MiB, last version for Win95/98/98SE/ME/NT4)Patch 1.14c (8.21 MiB, last version for Win2k)Patch 1.14d (9.93 MiB, last version for WinXP/2k3/Vista)latest patch
Diablo II: Lord of Destruction (Blizzard North / Blizzard Entertainment)Patch 1.13d (5.10 MiB, last version for Win95/98/98SE/ME/NT4)Patch 1.14c (4.23 MiB, last version for Win2k)Patch 1.14d (5.95 MiB, last version for WinXP/2k3/Vista)latest patch
Dungeon Siege (Gas Powered Games / Microsoft)patch v1.11.1462 (DE) (29.9 MiB)patch v1.11.1462 (EN) (29.3 MiB)patch v1.11.1462 (ES) (29.9 MiB)patch v1.11.1462 (FR) (29.9 MiB)patch v1.11.1462 (IT) (29.8 MiB)Bonus Pack: Yesterhaven (49.9 MiB)
Forsaken (Probe Entertainment / Acclaim Entertainment)patch 1.01 (DE) (5.74 MiB, 1999/01/25)patch 1.01 (EN) (5.75 MiB, 1999/01/25)patch 1.01 (ES) (missing)patch 1.01 (FR) (5.74 MiB, 1999/01/25)patch 1.01 (IT) (5.74 MiB, 1999/01/25)
No One Lives Forever (NOLF) (Monolith Productions / Fox Interactive, Sierra Entertainment)patch 1.003 (6.55 MiB)patch 1.004 (1.66 MiB) (requires patch 1.003)Map Pack #1 (2.27 MiB) (requires at least patch 1.001)Map Pack #2 (5.60 MiB) (requires at least patch 1.002)GOTY Multiplayer Maps (40.5 MiB) (requires at least patch 1.004)
Requiem: Avenging Angel (Cyclone Studios / 3DO, Ubi Soft)patch 1.2 (922 KiB)patch 1.3 (3dfx Glide) (143 KiB) (requires patch 1.2)patch 1.3 (D3D) (149 KiB) (requires patch 1.2)patch 1.3 (Software) (140 KiB) (requires patch 1.2)
Tomb Raider (Core Design / Eidos Interactive)Unfinished Business & Shadow of the Cat (software) (2.31 MiB)Unfinished Business & Shadow of the Cat PowerVR patch (604 KiB) (requires UB/SOTC [software])
Ultima IX: Ascension (Origin Systems / Electronic Arts)patch 1.18f (4.37 MiB)patch 1.19f (1.08 MiB) (unofficial, requires patch 1.18f)patch 1.19h (368 KiB) (unofficial, requires patch 1.19f)
Z: Steel Soldiers (Bitmap Brothers / EON Digital Entertainment)patch 4 BETA 2 / version 1.41b (DE) (4.98 MiB, 2001/08/17)patch 4 BETA 2 / version 1.41b (ES) (4.96 MiB, 2001/08/17)patch 4 BETA 2 / version 1.41b (FR) (4.93 MiB, 2001/08/17)patch 4 BETA 2 / version 1.41b (IT) (4.94 MiB, 2001/08/17)patch 4 BETA 2 / version 1.41b (UK) (4.92 MiB, 2001/08/17)patch 4 BETA 2 / version 1.41b (US) (4.91 MiB, 2001/08/17)
The NASCAR Cup Series Drivers' Championship is awarded by the chairman of NASCAR to the most successful NASCAR Cup Series racing car driver over a season, as determined by a points system based on race results. The Drivers' Championship was first awarded in 1949 to Red Byron.[1] The first driver to win multiple Championships was Herb Thomas in 1951 and 1953. The current Drivers' Champion is Joey Logano, who won his second NASCAR Cup Series championship in 2022.
While stage racing existed in some fashion, mainly in career mode when simulating race weekends, the ability to actually stage race per the NASCAR rule book in a race setting was lost in the completion of the game. Now in the 1.4.1.0 patch, stage racing exists and works mostly as it should.
Traxion is a collective of racing, esports and gaming enthusiasts. Bringing you the latest news, reviews, updates, opinions, and insight from the most recognized and respected names from the world of racing games. We are building a positive community of likeminded gamers, sim racers and fans and we want you to be a part of it.
The Detroit Grand Prix is a 501(c)3 organization and a subsidiary of the Downtown Detroit Partnership. Scheduled for June 2-4, 2023, the event will return to the streets of Downtown Detroit for the first time since 1991. The Grand Prix will include the Chevrolet INDYCAR Grand Prix featuring the cars of the NTT INDYCAR SERIES, the sports cars of the IMSA Michelin Pilot Challenge, the rising stars of racing competing in INDY NXT by Firestone and the iconic muscle cars of the Trans Am Series presented Pirelli. For more information, visit www.DetroitGP.com and follow our social media pages on Facebook, Twitter and Instagram.
After World War II, France had retired as a race driver and concentrated his efforts on promoting races. He called a meeting of those with interests in stock-car racing, which led to the formation of NASCAR.
July 2, 1964: A month after being badly burned in an accident during the World 600 at Charlotte, Fireball Roberts dies from his injuries. During the 1964-65 race seasons, six NASCAR drivers die from various racing injuries sparking a safety initiative by the sanctioning body.
These cracks can be used to patch games such that they do not seek the CD while running. This can help to speed the game up or free up the drive for other uses, such as playing music. It also makes gaming more convenient since you no longer have to hunt for CDs to play the games you have installed. The Free Information Society has no responsibility for how you choose to use these cracks.
2021 would see the deaths of three members of an elite auto racing family. In addition to Bobby Unser and his son, Bobby Unser Jr. (who passed six weeks after his father), Al Unser (May 29, 1939-December 9, 2021), one of only four drivers to win the Indianapolis 500 a record four times, died.
Edmondson wanted to Americanise the game, as the original had a British banger racing feel.[2] Therefore, the cars were designed to resemble the stock cars used in NASCAR racing,[2] while all the tracks were situated in the United States.[3] Edmondson also wanted appropriate music for American stock car races, so he attended races across the United States, where he noticed that metal music featured prominently. Thrash metal bands Jug and Tuscan were therefore chosen to compose the soundtrack, as some members of the team were involved with them.[2] Because soft-spoken commentary would not fit with the soundtrack, commentator Paul Page was asked to serve as the game's announcer due to his "animated and excitable" style.[4] Edmondson travelled to the United States to record Page at a studio in Indianapolis.[2]
Wrecking Racing was meant to enable a broad range of strategies, such as keeping up but watching out for destruction opportunities, destroying the cars in front, and destroying everything without concern for position. This was hard to balance, but it proved possible to win with each of those strategies. Edmondson came up with Stock Car Racing after watching the Banger World Finals at Arena Essex and noticing that there were some cars simply racing rather than trying to destroy each other. The normal race mode was implemented simply because the engine could support running a traditional race. For Destruction Derby mode, more varied arenas were implemented to take advantage of a new physics system developed by Reflections. Edmondson decided against implementing features such as speed boosts and collectibles because he did not want the game to feel like an arcade game and wanted the car physics to be as realistic as possible.[6]
On 25 April 1997, Psygnosis released a free downloadable multiplayer patch (v0.91 beta) for the PC version of Destruction Derby 2. This update gives the ability for network (IPX) and internet play for up to 20 players, or up to two via serial/modem. In addition the AI has been tweaked for "fairness" in response to criticism of opponents' aggression.[12] It is still available from the Internet Archive.[13]
The PlayStation version received positive reviews. Edge praised the improved damage system resulting from the new physical modelling routines, saying the crashes are much more intense than the original. The 3D engine was described as "impressive", but the lack of a link-up multiplayer mode was criticised.[26] Next Generation commented, "As with most ground-breaking titles ... Destruction Derby created as many new problems as solutions, and the developers of Destruction Derby 2 have done an extremely nice job of correcting these faults with a much improved sequel." The reviewer elaborated that the game's larger tracks than the original allow the player to both build up more momentum for crashes and enjoy more of a conventional racing challenge, and that the added ability for cars to leave the ground enables true 3D crashes.[25] Electronic Gaming Monthly's two sports reviewers also praised the larger tracks and improved crashes, and both assessed it as "Better in every way than the first game".[31] Jeff Kitts of GameSpot also extensively praised the improved crashes and new tracks: "The winding, narrow, claustrophobic roadways of the first Destruction Derby have been replaced with huge, wide superspeedways worthy of games like NASCAR Racing and The Need for Speed." He remarked that the slippery road surfaces make the game more difficult to play, but considered it overall a major improvement over the first game.[32] Johnny Ballgame of GamePro likewise stated that "The original Destruction Derby looks like a mere hubcap compared to the gold-rimmed gameplay and trunkful of new features of Destruction Derby 2." He cited the longer tracks, arena mode, and light sourcing, but gave the game less than perfect scores as he found the announcer grating and judged the worsened steering after crashes to inordinately favor realism over enjoyment.[34] Ed Lomag of Computer and Video Games lauded the improved car mechanics and track design and also liked that the UK PAL version runs in full screen at a full frame rate, thus proving British developers could make decent British PlayStation games. Despite these compliments, he criticised the game's limited re-playability.[27] The Electric Playground complimented the scenery and damage effects.[15] wikipedia:Game Revolution described the Stock Car Racing as "almost perfect", and the tracks as "extremely cool", but criticised the steering sensitivity.[16] Absolute PlayStation described the game as a "vast improvement" over the original, but said the gameplay is identical and "rather shallow".[17] IGN believed that the game compensates too much for the lack of difficulty of the first game through an overly aggressive AI and by making it "impossible" to catch up with the other cars. Despite this, they praised the car physics and graphics.[28] Jeuxvideo.com praised the playability of the game and the soundtrack, but criticised the commentary as "repetitive".[18] Gamezilla's Mark Skorupa described the graphics as "top notch", but also said that it breaks what was good in the original game.[19] Andrew Collins of the Official UK PlayStation Magazine believed the features are "massively improved" over the original, and said its "superbly polished" gameplay made it one of the best PlayStation racing games. His main criticism was that he thought the Destruction Derby Practice mode can make players complacent.[23] Ultra Game Players said about DD2 "This game is first-rate fun and is a must-have on your holiday wish list".[29] 2ff7e9595c
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