In Part 2 I discussed why and how we got to the point of moving forward with the Freewrite concept. The idea for the project was clear and both Patrick and I were committed to seeing it through to the next step, a working prototype. We wanted to create a distraction-free writing tool with a mechanical keyboard, E Ink screen, and a connection to the cloud.
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I vaguely remembered what it was like to type on an older desktop keyboard and I also knew the difference a high-quality keyboard can make, in general, through my experience with Thinkpads. My first laptop was a Thinkpad and even though it was a laptop, the keyboard was so good that it actually reminded me of its awesomeness every single time I used it. Even now I am typing on a ThinkPad keyboard connected to my desktop! Writers, even more than gamers, are entirely dependent on their keyboards. They deserve the best possible typing experience. A side benefit is that a mechanical keyboard is visually interesting compared to all the laptops and external keyboards that modern writers are currently using. Maybe we could facilitate bringing mechanical keyboards, for which there was always an incredible community of gamers, into the mainstream for writers. The fact that these keyboards were legitimately better in virtually every way was nearly universally accepted. The downsides are the cost (greater than 10x a traditional membrane keyboard) and potentially, size. For this concept, it absolutely needed the best possible keyboard for writing and that meant a mechanical keyboard. 2ff7e9595c
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