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[ACTUALITE] Ubisoft Détaille Sa Présence à La Paris Games Week 2018



In comparison to spaces on flat screens and mental images of space we coin through consuming media, the unique experiential aspect Virtual Reality enables is tangible sense of presence. While fidelity of virtual presence has been researched in academic VR laboratories since the 1990s, there has been less focus on how various design choices can lead to different flavors of presence, and how presence could be broken down into categories and patterns to inform creative practices, such as game design. Aki Järvinen shares his work into mapping presence design across existing VR games and experiences. He contextualises the emerging VR design space to the trend of Spatial Computing and introduces his practice-based research project, Palace of Presence, which gives the resulting design framework a tangible form as a VR application.




[ACTUALITE] Ubisoft détaille sa présence à la Paris Games Week 2018

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